It was also now possible to change the dimensions of your home pitch before the season began, to better accommodate your play style The Match Engine itself also received a freshening-up, with plenty of input from our football advisor Ray Houghton and research into tools used by real-life managers.īeyond that, a new Transfer Centre helped manage all transfer and loan activity in one place, while overhauled financial controls let you monitor everything from matchday income to season-ticket sales, and move funds around the wage and transfer budgets to assist. The look and feel of FM08 was tidier and cleaner, too, enveloped in a "much sleeker Web 2.0 style" (GameSpot), while refinements to the in-game advisor made the game more approachable. The result was the biggest change to matchdays since the 2D Match Engine. You didn't pause to make tactical changes - you brought up the tactics screen and used a mini radar to keep one eye on the action. For FM08, we worked hard to improve the atmosphere and coherence of the matchday experience, bringing team talks, in-game adjustments and the half-time and post-match flows together as a seamless journey. Football Manager 2008 was one of those games that was better and easier to use throughout, but a casual observer might struggle to put their finger on exactly why.
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